The "excuse" why this isnt used in space is rather amusing though, since it seems to act as if ranges at 15 km or less would be "impossible" for capital ships (even though by game mechanics they're canonically limited to under 1500 km fighting ranges anyhow, nevermind fighters.) With the low accelerations impiled to be largely accurate for the game, there would be no problem having a "knife fight" range (or even strafing passes) fighting like this in fighters, and capital ships are HARDLY that agile to begin with. The nature of the painting laser also confers an EW-like capability to shields - they can presumably block some sensor emissions/make them harder to detect, and that shields themselves can be bypassed by timing the flicker rate, therefore there is an EW-like funciton there in stopping your enemy from bypassing your shields (changing flicker rates, and such.) By game stats they have a max range of 4 km. The aforementioned painting lasers described. Even at clsoe range in space (15 kilometers) the transmission lag time back to the targeting ship is long enough that the target can change its shield flicker rate before an offensive weapons system can be fired. This tactic is not viable in space, however. Second, the painting laser is able to decipher the target's shield flicker pattern, which is downloaded into all friendly fire-control systems, thus negating the shield's effectiveness. First, a painted target radiates laser energy that allows an indirect fire weapon to home in on it. Maximum range for vehicle painting lasers is 20 hexes.
all vehicles are automatically equipped with painting lasers.
#Renegade legion centurion manual driver#
Once the movement phase ends, all units may choose to designate targets for missiles, lasers, mass driver cannons, and offboard artillery by illuminating them with painting lasers.