In this way, GameCube controllers differ from the alternatives in two ways. While Smash does not have as many nuanced directional inputs and combos as traditional fighting games like Tekken or Street Fighter, having complete control over the direction, magnitude and velocity of your movement is something that most new players struggle with, and it can mean the difference between victory and defeat in gameplay. Perhaps the biggest benefit of using a GameCube controller rather than the alternatives has to do with directional inputs. RELATED: Tekken: Why Kazuya Was Picked for Smash Over Heihachi This layout makes many game-specific inputs - such as short-hopping or aerial combos - much easier than it would be on other controllers. The button layout is also perfect for Smash. As opposed to the traditional diamond-shaped button layout that most controllers use, the GameCube controller has a button layout that centers around a large A button, with X and Y encircling it and B offset closer to the center of the controller. Generic, corded GameCube controllers don't have this issue. While delay is essentially nonexistent with modern wireless controllers, the fact that most competitions take place in large conference halls simultaneously with several dozen other matches leaves a chance for interference or signal-muddling. One benefit of the GameCube controller in competitive play is the fact that it is not wireless. Even though Super Smash Bros Ultimate has a competitive scene just as, if not more, successful than that of Melee, the GameCube controller has maintained its presence in the community. The design of the controller itself has drawn massive appeal to newer Smash players as well, and many argue that the controller is one of the most ergonomically well-designed controllers ever made. That's not to say that the appeal of the GameCube controller is entirely historical. RELATED: Super Smash Bros Ultimate: How Does Weight Affect Gameplay? Because of this, many of the most successful players in the world got their start by playing Melee and, as a result, learned to play using the GameCube controller.
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The competitive Melee scene was so widespread that it is still very active today, and it was considered the dominant competitive game over the next two installations in the series, Smash Bros Brawl and Smash Bros Wii U & 3DS.
SMASH BROS 3DS CONTROLS SERIES
While the series itself began with the release of Super Smash Bros for the Nintendo 64 in 1999, Smash did not become a competitive game series until the release of Super Smash Bros Melee for the GameCube in 2001. The first step to understanding the prevalence of GameCube controllers in the competitive Smash Bros scene is to understand the history of the competitive scene itself. GameCube controllers have become almost synonymous with Nintendo's renowned crossover fighting game, and there are many reasons for its popularity.
SMASH BROS 3DS CONTROLS PRO
In the competitive and casual scenes alike, the GameCube controller is still the preferred controller choice for many Pro Smash Bros players.